VehiclePlayerStyleChangedEvent
VehiclePlayerStyleChangedEvent
Description
Event for enter request
Parent
Functions
emptyNew
Description
Create instance of Event class
Definition
emptyNew()
Return Values
| any | self | instance of class event |
|---|
Code
function VehiclePlayerStyleChangedEvent.emptyNew()
local self = Event.new( VehiclePlayerStyleChangedEvent _mt)
return self
end
new
Description
Create new instance of event
Definition
new(table vehicle, table playerStyle)
Arguments
| table | vehicle | vehicle |
|---|---|---|
| table | playerStyle | info |
Return Values
| table | instance | instance of event |
|---|
Code
function VehiclePlayerStyleChangedEvent.new(vehicle, playerStyle)
local self = VehiclePlayerStyleChangedEvent.emptyNew()
self.vehicle = vehicle
self.playerStyle = playerStyle
return self
end
readStream
Description
Called on client side on join
Definition
readStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function VehiclePlayerStyleChangedEvent:readStream(streamId, connection)
self.vehicle = NetworkUtil.readNodeObject(streamId)
self.playerStyle = PlayerStyle.new()
self.playerStyle:readStream(streamId, connection)
-- only do on client
if self.vehicle ~ = nil and self.vehicle:getIsSynchronized() then
self.vehicle:setVehicleCharacter( self.playerStyle)
end
end
run
Description
Run action on receiving side
Definition
run(Connection connection)
Arguments
| Connection | connection | connection |
|---|
Code
function VehiclePlayerStyleChangedEvent:run(connection)
end
writeStream
Description
Called on server side on join
Definition
writeStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function VehiclePlayerStyleChangedEvent:writeStream(streamId, connection)
NetworkUtil.writeNodeObject(streamId, self.vehicle)
self.playerStyle:writeStream(streamId, connection)
end