SetCoverStateEvent
SetCoverStateEvent
Description
Event for cover state
Parent
Functions
emptyNew
Description
Create instance of Event class
Definition
emptyNew()
Return Values
| any | self | instance of class event |
|---|
Code
function SetCoverStateEvent.emptyNew()
return Event.new( SetCoverStateEvent _mt)
end
new
Description
Create new instance of event
Definition
new(table vehicle, integer state)
Arguments
| table | vehicle | vehicle |
|---|---|---|
| integer | state | cover state |
Code
function SetCoverStateEvent.new(vehicle, state)
local self = SetCoverStateEvent.emptyNew()
self.vehicle = vehicle
self.state = state
return self
end
readStream
Description
Called on client side on join
Definition
readStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function SetCoverStateEvent:readStream(streamId, connection)
self.vehicle = NetworkUtil.readNodeObject(streamId)
self.state = streamReadUIntN(streamId, Cover.SEND_NUM_BITS)
self:run(connection)
end
run
Description
Run action on receiving side
Definition
run(Connection connection)
Arguments
| Connection | connection | connection |
|---|
Code
function SetCoverStateEvent:run(connection)
if not connection:getIsServer() then
g_server:broadcastEvent( self , false , connection, self.vehicle)
end
if self.vehicle ~ = nil then
if self.vehicle ~ = nil and self.vehicle:getIsSynchronized() then
self.vehicle:setCoverState( self.state, true )
end
end
end
sendEvent
Description
Broadcast event from server to all clients, if called on client call function on server and broadcast it to all clients
Definition
sendEvent(table vehicle, integer state, boolean noEventSend)
Arguments
| table | vehicle | vehicle |
|---|---|---|
| integer | state | cover state |
| boolean | noEventSend | no event send |
Code
function SetCoverStateEvent.sendEvent(vehicle, state, noEventSend)
if vehicle.spec_cover.state ~ = state then
if noEventSend = = nil or noEventSend = = false then
if g_server ~ = nil then
g_server:broadcastEvent( SetCoverStateEvent.new(vehicle, state), nil , nil , vehicle)
else
g_client:getServerConnection():sendEvent( SetCoverStateEvent.new(vehicle, state))
end
end
end
end
writeStream
Description
Called on server side on join
Definition
writeStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function SetCoverStateEvent:writeStream(streamId, connection)
NetworkUtil.writeNodeObject(streamId, self.vehicle)
streamWriteUIntN(streamId, self.state, Cover.SEND_NUM_BITS)
end