SetFillUnitCapacityEvent
SetFillUnitCapacityEvent
Description
Event for fill unit capacity sync
Parent
Functions
emptyNew
Description
Create instance of Event class
Definition
emptyNew()
Return Values
| any | self | instance of class event |
|---|
Code
function SetFillUnitCapacityEvent.emptyNew()
local self = Event.new( SetFillUnitCapacityEvent _mt)
return self
end
new
Description
Create new instance of event
Definition
new(table vehicle, boolean capacity, )
Arguments
| table | vehicle | vehicle |
|---|---|---|
| boolean | capacity | is filling state |
| any | capacity |
Code
function SetFillUnitCapacityEvent.new(vehicle, fillUnitIndex, capacity)
local self = SetFillUnitCapacityEvent.emptyNew()
self.vehicle = vehicle
self.fillUnitIndex = fillUnitIndex
self.capacity = capacity
return self
end
readStream
Description
Called on client side
Definition
readStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function SetFillUnitCapacityEvent:readStream(streamId, connection)
self.vehicle = NetworkUtil.readNodeObject(streamId)
self.fillUnitIndex = streamReadUIntN(streamId, 8 )
self.capacity = streamReadFloat32(streamId)
self:run(connection)
end
run
Description
Run action on receiving side
Definition
run(Connection connection)
Arguments
| Connection | connection | connection |
|---|
Code
function SetFillUnitCapacityEvent:run(connection)
if self.vehicle ~ = nil and self.vehicle:getIsSynchronized() then
self.vehicle:setFillUnitCapacity( self.fillUnitIndex, self.capacity, true )
end
if not connection:getIsServer() then
g_server:broadcastEvent( SetFillUnitCapacityEvent.new( self.vehicle, self.fillUnitIndex, self.capacity), nil , connection, self.vehicle)
end
end
sendEvent
Description
Broadcast event from server to all clients, if called on client call function on server and broadcast it to all clients
Definition
sendEvent(table object, boolean isActive, boolean noEventSend, )
Arguments
| table | object | object |
|---|---|---|
| boolean | isActive | is active |
| boolean | noEventSend | no event send |
| any | noEventSend |
Code
function SetFillUnitCapacityEvent.sendEvent(vehicle, fillUnitIndex, capacity, noEventSend)
if noEventSend = = nil or noEventSend = = false then
if g_server ~ = nil then
g_server:broadcastEvent( SetFillUnitCapacityEvent.new(vehicle, fillUnitIndex, capacity), nil , nil , vehicle)
else
g_client:getServerConnection():sendEvent( SetFillUnitCapacityEvent.new(vehicle, fillUnitIndex, capacity))
end
end
end
writeStream
Description
Called on server side
Definition
writeStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function SetFillUnitCapacityEvent:writeStream(streamId, connection)
NetworkUtil.writeNodeObject(streamId, self.vehicle)
streamWriteUIntN(streamId, self.fillUnitIndex, 8 )
streamWriteFloat32(streamId, self.capacity)
end