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SetFillUnitCapacityEvent

SetFillUnitCapacityEvent

Description

Event for fill unit capacity sync

Parent

Event

Functions

emptyNew

Description

Create instance of Event class

Definition

emptyNew()

Return Values

anyselfinstance of class event

Code

function SetFillUnitCapacityEvent.emptyNew()
local self = Event.new( SetFillUnitCapacityEvent _mt)
return self
end

new

Description

Create new instance of event

Definition

new(table vehicle, boolean capacity, )

Arguments

tablevehiclevehicle
booleancapacityis filling state
anycapacity

Code

function SetFillUnitCapacityEvent.new(vehicle, fillUnitIndex, capacity)
local self = SetFillUnitCapacityEvent.emptyNew()
self.vehicle = vehicle
self.fillUnitIndex = fillUnitIndex
self.capacity = capacity
return self
end

readStream

Description

Called on client side

Definition

readStream(integer streamId, Connection connection)

Arguments

integerstreamIdstreamId
Connectionconnectionconnection

Code

function SetFillUnitCapacityEvent:readStream(streamId, connection)
self.vehicle = NetworkUtil.readNodeObject(streamId)
self.fillUnitIndex = streamReadUIntN(streamId, 8 )
self.capacity = streamReadFloat32(streamId)
self:run(connection)
end

run

Description

Run action on receiving side

Definition

run(Connection connection)

Arguments

Connectionconnectionconnection

Code

function SetFillUnitCapacityEvent:run(connection)
if self.vehicle ~ = nil and self.vehicle:getIsSynchronized() then
self.vehicle:setFillUnitCapacity( self.fillUnitIndex, self.capacity, true )
end

if not connection:getIsServer() then
g_server:broadcastEvent( SetFillUnitCapacityEvent.new( self.vehicle, self.fillUnitIndex, self.capacity), nil , connection, self.vehicle)
end
end

sendEvent

Description

Broadcast event from server to all clients, if called on client call function on server and broadcast it to all clients

Definition

sendEvent(table object, boolean isActive, boolean noEventSend, )

Arguments

tableobjectobject
booleanisActiveis active
booleannoEventSendno event send
anynoEventSend

Code

function SetFillUnitCapacityEvent.sendEvent(vehicle, fillUnitIndex, capacity, noEventSend)
if noEventSend = = nil or noEventSend = = false then
if g_server ~ = nil then
g_server:broadcastEvent( SetFillUnitCapacityEvent.new(vehicle, fillUnitIndex, capacity), nil , nil , vehicle)
else
g_client:getServerConnection():sendEvent( SetFillUnitCapacityEvent.new(vehicle, fillUnitIndex, capacity))
end
end
end

writeStream

Description

Called on server side

Definition

writeStream(integer streamId, Connection connection)

Arguments

integerstreamIdstreamId
Connectionconnectionconnection

Code

function SetFillUnitCapacityEvent:writeStream(streamId, connection)
NetworkUtil.writeNodeObject(streamId, self.vehicle)
streamWriteUIntN(streamId, self.fillUnitIndex, 8 )
streamWriteFloat32(streamId, self.capacity)
end