TramlineMapSetEvent
TramlineMapSetEvent
Description
Event for syncing the tramline settings from client to server
Parent
Functions
emptyNew
Description
Create instance of Event class
Definition
emptyNew()
Return Values
| any | self | instance of class event |
|---|
Code
function TramlineMapSetEvent.emptyNew()
local self = Event.new( TramlineMapSetEvent _mt)
return self
end
new
Description
Create new instance of event
Definition
new(table object, , , , )
Arguments
| table | object | object |
|---|---|---|
| any | workingWidth | |
| any | workDirection | |
| any | spacing | |
| any | clearFruit |
Code
function TramlineMapSetEvent.new(farmlandId, workingWidth, workDirection, spacing, clearFruit)
local self = TramlineMapSetEvent.emptyNew()
self.farmlandId = farmlandId
self.workingWidth = workingWidth
self.workDirection = workDirection
self.spacing = spacing
self.clearFruit = clearFruit
return self
end
readStream
Description
Called on client side on join
Definition
readStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function TramlineMapSetEvent:readStream(streamId, connection)
self.farmlandId = streamReadUIntN(streamId, g_farmlandManager.numberOfBits)
self.workingWidth = streamReadFloat32(streamId)
self.workDirection = streamReadFloat32(streamId)
self.spacing = streamReadFloat32(streamId)
self.clearFruit = streamReadBool(streamId)
self:run(connection)
end
run
Description
Run action on receiving side
Definition
run(Connection connection)
Arguments
| Connection | connection | connection |
|---|
Code
function TramlineMapSetEvent:run(connection)
if not connection:getIsServer() then
g_server:broadcastEvent( self , false , connection, nil )
end
if g_precisionFarming ~ = nil then
if g_precisionFarming.tramlineMap ~ = nil then
g_precisionFarming.tramlineMap:setFarmlandTramlines( self.farmlandId, self.workingWidth, self.workDirection, self.spacing, self.clearFruit, true )
end
end
end
sendEvent
Description
Broadcast event from server to all clients, if called on client call function on server and broadcast it to all clients
Definition
sendEvent(table object, boolean noEventSend, , , , )
Arguments
| table | object | object |
|---|---|---|
| boolean | noEventSend | no event send |
| any | workDirection | |
| any | spacing | |
| any | clearFruit | |
| any | noEventSend |
Code
function TramlineMapSetEvent.sendEvent(farmlandId, workingWidth, workDirection, spacing, clearFruit, noEventSend)
if noEventSend = = nil or noEventSend = = false then
if g_server ~ = nil then
g_server:broadcastEvent( TramlineMapSetEvent.new(farmlandId, workingWidth, workDirection, spacing, clearFruit), nil , nil , nil )
else
g_client:getServerConnection():sendEvent( TramlineMapSetEvent.new(farmlandId, workingWidth, workDirection, spacing, clearFruit))
end
end
end
writeStream
Description
Called on server side on join
Definition
writeStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function TramlineMapSetEvent:writeStream(streamId, connection)
streamWriteUIntN(streamId, self.farmlandId, g_farmlandManager.numberOfBits)
streamWriteFloat32(streamId, self.workingWidth)
streamWriteFloat32(streamId, self.workDirection)
streamWriteFloat32(streamId, self.spacing)
streamWriteBool(streamId, self.clearFruit)
end