AIFieldWorkerStateEvent
AIFieldWorkerStateEvent
Description
Event for ai start
Parent
Functions
emptyNew
Description
Create instance of Event class
Definition
emptyNew()
Return Values
| any | self | instance of class event |
|---|
Code
function AIFieldWorkerStateEvent.emptyNew()
local self = Event.new( AIFieldWorkerStateEvent _mt)
return self
end
new
Description
Create new instance of event
Definition
new(table vehicle, boolean isActive)
Arguments
| table | vehicle | vehicle |
|---|---|---|
| boolean | isActive | is active |
Code
function AIFieldWorkerStateEvent.new(vehicle, isActive)
local self = AIFieldWorkerStateEvent.emptyNew()
self.vehicle = vehicle
self.isActive = isActive
return self
end
readStream
Description
Called on client side on join
Definition
readStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function AIFieldWorkerStateEvent:readStream(streamId, connection)
self.vehicle = NetworkUtil.readNodeObject(streamId)
self.isActive = streamReadBool(streamId)
self:run(connection)
end
run
Description
Run action on receiving side
Definition
run(Connection connection)
Arguments
| Connection | connection | connection |
|---|
Code
function AIFieldWorkerStateEvent:run(connection)
if self.vehicle ~ = nil then
if self.vehicle ~ = nil and self.vehicle:getIsSynchronized() then
if self.isActive then
self.vehicle:startFieldWorker()
else
self.vehicle:stopFieldWorker()
end
end
end
end
writeStream
Description
Called on server side on join
Definition
writeStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function AIFieldWorkerStateEvent:writeStream(streamId, connection)
assert( not connection:getIsServer(), "AIFieldWorkerStateEvent is a server to client event only" )
NetworkUtil.writeNodeObject(streamId, self.vehicle)
streamWriteBool(streamId, self.isActive)
end