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AIFieldWorkerStateEvent

AIFieldWorkerStateEvent

Description

Event for ai start

Parent

Event

Functions

emptyNew

Description

Create instance of Event class

Definition

emptyNew()

Return Values

anyselfinstance of class event

Code

function AIFieldWorkerStateEvent.emptyNew()
local self = Event.new( AIFieldWorkerStateEvent _mt)
return self
end

new

Description

Create new instance of event

Definition

new(table vehicle, boolean isActive)

Arguments

tablevehiclevehicle
booleanisActiveis active

Code

function AIFieldWorkerStateEvent.new(vehicle, isActive)
local self = AIFieldWorkerStateEvent.emptyNew()

self.vehicle = vehicle
self.isActive = isActive

return self
end

readStream

Description

Called on client side on join

Definition

readStream(integer streamId, Connection connection)

Arguments

integerstreamIdstreamId
Connectionconnectionconnection

Code

function AIFieldWorkerStateEvent:readStream(streamId, connection)
self.vehicle = NetworkUtil.readNodeObject(streamId)
self.isActive = streamReadBool(streamId)

self:run(connection)
end

run

Description

Run action on receiving side

Definition

run(Connection connection)

Arguments

Connectionconnectionconnection

Code

function AIFieldWorkerStateEvent:run(connection)
if self.vehicle ~ = nil then
if self.vehicle ~ = nil and self.vehicle:getIsSynchronized() then
if self.isActive then
self.vehicle:startFieldWorker()
else
self.vehicle:stopFieldWorker()
end
end
end
end

writeStream

Description

Called on server side on join

Definition

writeStream(integer streamId, Connection connection)

Arguments

integerstreamIdstreamId
Connectionconnectionconnection

Code

function AIFieldWorkerStateEvent:writeStream(streamId, connection)
assert( not connection:getIsServer(), "AIFieldWorkerStateEvent is a server to client event only" )
NetworkUtil.writeNodeObject(streamId, self.vehicle)
streamWriteBool(streamId, self.isActive)
end