PlayerHoldHandToolEvent
PlayerHoldHandToolEvent
Parent
Functions
emptyNew
Description
Create instance of Event class
Definition
emptyNew()
Return Values
| any | self | instance of class event |
|---|
Code
function PlayerHoldHandToolEvent.emptyNew()
local self = Event.new( PlayerHoldHandToolEvent _mt, NetworkNode.CHANNEL_MAIN)
return self
end
new
Description
Definition
new()
Arguments
| any | player |
|---|---|
| any | handToolId |
| any | isHolding |
Code
function PlayerHoldHandToolEvent.new(player, handToolId, isHolding)
local self = PlayerHoldHandToolEvent.emptyNew()
self.player = player
self.handToolId = handToolId
return self
end
readStream
Description
Called on client side on join
Definition
readStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function PlayerHoldHandToolEvent:readStream(streamId, connection)
self.player = NetworkUtil.readNodeObject(streamId)
if streamReadBool(streamId) then
self.handToolId = NetworkUtil.readNodeObjectId(streamId)
end
self:run(connection)
end
run
Description
Run action on receiving side
Definition
run(Connection connection)
Arguments
| Connection | connection | connection |
|---|
Code
function PlayerHoldHandToolEvent:run(connection)
if not connection:getIsServer() then
g_server:broadcastEvent( self , false , connection)
end
if self.player ~ = nil then
if self.handToolId ~ = nil then
local handTool = NetworkUtil.getObject( self.handToolId)
if handTool ~ = nil and handTool:getIsSynchronized() then
self.player:setCurrentHandTool(handTool, true )
end
else
self.player:setCurrentHandTool( nil , true )
end
end
end
sendEvent
Description
Broadcast event from server to all clients, if called on client call function on server and broadcast it to all clients
Definition
sendEvent(table player, integer handToolId, boolean noEventSend)
Arguments
| table | player | player |
|---|---|---|
| integer | handToolId | handTool object id |
| boolean | noEventSend | no event send |
Code
function PlayerHoldHandToolEvent.sendEvent(player, handToolId, noEventSend)
if noEventSend = = nil or noEventSend = = false then
if g_server ~ = nil then
g_server:broadcastEvent( PlayerHoldHandToolEvent.new(player, handToolId))
else
g_client:getServerConnection():sendEvent( PlayerHoldHandToolEvent.new(player, handToolId))
end
end
end
writeStream
Description
Called on server side on join
Definition
writeStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function PlayerHoldHandToolEvent:writeStream(streamId, connection)
NetworkUtil.writeNodeObject(streamId, self.player)
if streamWriteBool(streamId, self.handToolId ~ = nil ) then
NetworkUtil.writeNodeObjectId(streamId, self.handToolId)
end
end