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PlayerHoldHandToolEvent

PlayerHoldHandToolEvent

Parent

Event

Functions

emptyNew

Description

Create instance of Event class

Definition

emptyNew()

Return Values

anyselfinstance of class event

Code

function PlayerHoldHandToolEvent.emptyNew()
local self = Event.new( PlayerHoldHandToolEvent _mt, NetworkNode.CHANNEL_MAIN)
return self
end

new

Description

Definition

new()

Arguments

anyplayer
anyhandToolId
anyisHolding

Code

function PlayerHoldHandToolEvent.new(player, handToolId, isHolding)
local self = PlayerHoldHandToolEvent.emptyNew()

self.player = player
self.handToolId = handToolId

return self
end

readStream

Description

Called on client side on join

Definition

readStream(integer streamId, Connection connection)

Arguments

integerstreamIdstreamId
Connectionconnectionconnection

Code

function PlayerHoldHandToolEvent:readStream(streamId, connection)

self.player = NetworkUtil.readNodeObject(streamId)
if streamReadBool(streamId) then
self.handToolId = NetworkUtil.readNodeObjectId(streamId)
end

self:run(connection)
end

run

Description

Run action on receiving side

Definition

run(Connection connection)

Arguments

Connectionconnectionconnection

Code

function PlayerHoldHandToolEvent:run(connection)
if not connection:getIsServer() then
g_server:broadcastEvent( self , false , connection)
end

if self.player ~ = nil then
if self.handToolId ~ = nil then
local handTool = NetworkUtil.getObject( self.handToolId)
if handTool ~ = nil and handTool:getIsSynchronized() then
self.player:setCurrentHandTool(handTool, true )
end
else
self.player:setCurrentHandTool( nil , true )
end
end
end

sendEvent

Description

Broadcast event from server to all clients, if called on client call function on server and broadcast it to all clients

Definition

sendEvent(table player, integer handToolId, boolean noEventSend)

Arguments

tableplayerplayer
integerhandToolIdhandTool object id
booleannoEventSendno event send

Code

function PlayerHoldHandToolEvent.sendEvent(player, handToolId, noEventSend)
if noEventSend = = nil or noEventSend = = false then
if g_server ~ = nil then
g_server:broadcastEvent( PlayerHoldHandToolEvent.new(player, handToolId))
else
g_client:getServerConnection():sendEvent( PlayerHoldHandToolEvent.new(player, handToolId))
end
end
end

writeStream

Description

Called on server side on join

Definition

writeStream(integer streamId, Connection connection)

Arguments

integerstreamIdstreamId
Connectionconnectionconnection

Code

function PlayerHoldHandToolEvent:writeStream(streamId, connection)
NetworkUtil.writeNodeObject(streamId, self.player)
if streamWriteBool(streamId, self.handToolId ~ = nil ) then
NetworkUtil.writeNodeObjectId(streamId, self.handToolId)
end
end