FillUnitUnloadEvent
FillUnitUnloadEvent
Description
Event for turned on state
Parent
Functions
emptyNew
Description
Create instance of Event class
Definition
emptyNew()
Return Values
| any | self | instance of class event |
|---|
Code
function FillUnitUnloadEvent.emptyNew()
local self = Event.new( FillUnitUnloadEvent _mt)
return self
end
new
Description
Create new instance of event
Definition
new(table object)
Arguments
| table | object | object |
|---|
Code
function FillUnitUnloadEvent.new(object)
local self = FillUnitUnloadEvent.emptyNew()
self.object = object
return self
end
newServerToClient
Description
Definition
newServerToClient()
Code
function FillUnitUnloadEvent.newServerToClient()
local self = FillUnitUnloadEvent.emptyNew()
return self
end
readStream
Description
Called on client side on join
Definition
readStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function FillUnitUnloadEvent:readStream(streamId, connection)
if not connection:getIsServer() then
self.object = NetworkUtil.readNodeObject(streamId)
end
self:run(connection)
end
run
Description
Run action on receiving side
Definition
run(Connection connection)
Arguments
| Connection | connection | connection |
|---|
Code
function FillUnitUnloadEvent:run(connection)
if not connection:getIsServer() then
if self.object ~ = nil and self.object:getIsSynchronized() then
self.object:unloadFillUnits( true )
end
end
end
writeStream
Description
Called on server side on join
Definition
writeStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function FillUnitUnloadEvent:writeStream(streamId, connection)
if connection:getIsServer() then
NetworkUtil.writeNodeObject(streamId, self.object)
end
end