ReverseDrivingSetStateEvent
ReverseDrivingSetStateEvent
Description
Event for reverse driving state
Parent
Functions
emptyNew
Description
Create instance of Event class
Definition
emptyNew()
Return Values
| any | self | instance of class event |
|---|
Code
function ReverseDrivingSetStateEvent.emptyNew()
local self = Event.new( ReverseDrivingSetStateEvent _mt)
return self
end
new
Description
Create new instance of event
Definition
new(table vehicle, boolean isReverseDriving)
Arguments
| table | vehicle | vehicle |
|---|---|---|
| boolean | isReverseDriving | is reverse driving |
Code
function ReverseDrivingSetStateEvent.new(vehicle, isReverseDriving)
local self = ReverseDrivingSetStateEvent.emptyNew()
self.vehicle = vehicle
self.isReverseDriving = isReverseDriving
return self
end
readStream
Description
Called on client side on join
Definition
readStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function ReverseDrivingSetStateEvent:readStream(streamId, connection)
self.vehicle = NetworkUtil.readNodeObject(streamId)
self.isReverseDriving = streamReadBool(streamId)
self:run(connection)
end
run
Description
Run action on receiving side
Definition
run(Connection connection)
Arguments
| Connection | connection | connection |
|---|
Code
function ReverseDrivingSetStateEvent:run(connection)
if not connection:getIsServer() then
g_server:broadcastEvent( self , false , connection, self.vehicle)
end
if self.vehicle ~ = nil and self.vehicle:getIsSynchronized() then
self.vehicle:setIsReverseDriving( self.isReverseDriving, true )
end
end
sendEvent
Description
Broadcast event from server to all clients, if called on client call function on server and broadcast it to all clients
Definition
sendEvent(table vehicle, boolean isReverseDriving, boolean noEventSend)
Arguments
| table | vehicle | vehicle |
|---|---|---|
| boolean | isReverseDriving | is reverse driving |
| boolean | noEventSend | no event send |
Code
function ReverseDrivingSetStateEvent.sendEvent(vehicle, isReverseDriving, noEventSend)
if isReverseDriving ~ = vehicle.isReverseDriving then
if noEventSend = = nil or noEventSend = = false then
if g_server ~ = nil then
g_server:broadcastEvent( ReverseDrivingSetStateEvent.new(vehicle, isReverseDriving), nil , nil , vehicle)
else
g_client:getServerConnection():sendEvent( ReverseDrivingSetStateEvent.new(vehicle, isReverseDriving))
end
end
end
end
writeStream
Description
Called on server side on join
Definition
writeStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function ReverseDrivingSetStateEvent:writeStream(streamId, connection)
NetworkUtil.writeNodeObject(streamId, self.vehicle)
streamWriteBool(streamId, self.isReverseDriving)
end