VehicleEnterRequestEvent
VehicleEnterRequestEvent
Description
Event for enter request
Parent
Functions
emptyNew
Description
Create instance of Event class
Definition
emptyNew()
Return Values
| any | self | instance of class event |
|---|
Code
function VehicleEnterRequestEvent.emptyNew()
local self = Event.new( VehicleEnterRequestEvent _mt, NetworkNode.CHANNEL_MAIN)
return self
end
new
Description
Create new instance of event
Definition
new(table object, table playerStyle, integer farmId, boolean? force)
Arguments
| table | object | object |
|---|---|---|
| table | playerStyle | info |
| integer | farmId | |
| boolean? | force |
Return Values
| boolean? | self |
|---|
Code
function VehicleEnterRequestEvent.new(object, playerStyle, farmId, force)
local self = VehicleEnterRequestEvent.emptyNew()
self.object = object
self.objectId = NetworkUtil.getObjectId( self.object)
self.farmId = farmId
self.playerStyle = playerStyle
self.force = Utils.getNoNil(force, false )
return self
end
readStream
Description
Called on client side on join
Definition
readStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function VehicleEnterRequestEvent:readStream(streamId, connection)
--#debug Player.debugLog(nil, Player.DEBUG_DISPLAY_FLAG.NETWORK, "VehicleEnterRequestEvent:readStream")
self.objectId = NetworkUtil.readNodeObjectId(streamId)
self.farmId = streamReadUIntN(streamId, FarmManager.FARM_ID_SEND_NUM_BITS)
if self.playerStyle = = nil then
self.playerStyle = PlayerStyle.new()
end
self.playerStyle:readStream(streamId, connection)
self.force = streamReadBool(streamId)
self.object = NetworkUtil.getObject( self.objectId)
self:run(connection)
end
run
Description
Run action on receiving side
Definition
run(Connection connection)
Arguments
| Connection | connection | connection |
|---|
Code
function VehicleEnterRequestEvent:run(connection)
if self.object = = nil or not self.object:getIsSynchronized() then
return
end
-- check if vehicle is available on client
if not self.force and not g_server:hasGhostObject(connection, self.object) then
Logging.warning( "Vehicle %q is not fully synchronized to on client" , self.object.configFileName)
return
end
local enterableSpec = self.object.spec_enterable
if enterableSpec = = nil or enterableSpec.isControlled then
return
end
local userId = g_currentMission.userManager:getUserIdByConnection(connection)
self.object:setOwnerConnection(connection)
self.object.controllerFarmId = self.farmId
self.object.controllerUserId = userId
--#debug Player.debugLog(g_currentMission.playerSystem:getPlayerByUserId(userId), Player.DEBUG_DISPLAY_FLAG.NETWORK, "VehicleEnterRequestEvent:run")
-- Broadcast the event to all clients except the client who made the request.
g_server:broadcastEvent( VehicleEnterResponseEvent.new( self.objectId, false , self.playerStyle, self.farmId, userId), true , connection)
-- Specifically send the event to the client who made the request to set them as the event owner.
connection:sendEvent( VehicleEnterResponseEvent.new( self.objectId, true , self.playerStyle, self.farmId, userId))
end
writeStream
Description
Called by the player entering the vehicle, to be sent to the server.
Definition
writeStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function VehicleEnterRequestEvent:writeStream(streamId, connection)
--#debug Player.debugLog(nil, Player.DEBUG_DISPLAY_FLAG.NETWORK, "VehicleEnterRequestEvent:writeStream")
NetworkUtil.writeNodeObjectId(streamId, self.objectId)
streamWriteUIntN(streamId, self.farmId, FarmManager.FARM_ID_SEND_NUM_BITS)
self.playerStyle:writeStream(streamId, connection)
streamWriteBool(streamId, self.force)
end