BalerCreateBaleEvent
BalerCreateBaleEvent
Description
Event for baler bale creation
Parent
Functions
emptyNew
Description
Create instance of Event class
Definition
emptyNew()
Return Values
| any | self | instance of class event |
|---|
Code
function BalerCreateBaleEvent.emptyNew()
local self = Event.new( BalerCreateBaleEvent _mt)
return self
end
new
Description
Create new instance of event
Definition
new(table object, integer baleFillType, float baleTime, )
Arguments
| table | object | object |
|---|---|---|
| integer | baleFillType | bale fill type |
| float | baleTime | bale time |
| any | baleServerId |
Code
function BalerCreateBaleEvent.new(object, baleFillType, baleTime, baleServerId)
local self = BalerCreateBaleEvent.emptyNew()
self.object = object
self.baleFillType = baleFillType
self.baleTime = baleTime
self.baleServerId = baleServerId
return self
end
readStream
Description
Called on client side on join
Definition
readStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function BalerCreateBaleEvent:readStream(streamId, connection)
self.object = NetworkUtil.readNodeObject(streamId)
self.baleTime = streamReadFloat32(streamId)
self.baleFillType = streamReadUIntN(streamId, FillTypeManager.SEND_NUM_BITS)
if streamReadBool(streamId) then
self.baleServerId = NetworkUtil.readNodeObjectId(streamId)
end
self:run(connection)
end
run
Description
Run action on receiving side
Definition
run(Connection connection)
Arguments
| Connection | connection | connection |
|---|
Code
function BalerCreateBaleEvent:run(connection)
if self.object ~ = nil and self.object:getIsSynchronized() then
self.object:createBale( self.baleFillType, nil , self.baleServerId)
self.object:setBaleTime(# self.object.spec_baler.bales, self.baleTime)
end
end
writeStream
Description
Called on server side on join
Definition
writeStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function BalerCreateBaleEvent:writeStream(streamId, connection)
NetworkUtil.writeNodeObject(streamId, self.object)
streamWriteFloat32(streamId, self.baleTime)
streamWriteUIntN(streamId, self.baleFillType, FillTypeManager.SEND_NUM_BITS)
if streamWriteBool(streamId, self.baleServerId ~ = nil ) then
NetworkUtil.writeNodeObjectId(streamId, self.baleServerId)
end
end