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ResetYieldMapEvent

ResetYieldMapEvent

Description

Event for syncing the farmland stats to the player

Parent

Event

Functions

emptyNew

Description

Create instance of Event class

Definition

emptyNew()

Return Values

anyselfinstance of class event

Code

function ResetYieldMapEvent.emptyNew()
local self = Event.new( ResetYieldMapEvent _mt)
return self
end

new

Description

Create new instance of event

Definition

new(table object)

Arguments

tableobjectobject

Code

function ResetYieldMapEvent.new(farmlandId)
local self = ResetYieldMapEvent.emptyNew()
self.farmlandId = farmlandId
return self
end

readStream

Description

Called on client side on join

Definition

readStream(integer streamId, Connection connection)

Arguments

integerstreamIdstreamId
Connectionconnectionconnection

Code

function ResetYieldMapEvent:readStream(streamId, connection)
self.farmlandId = streamReadUIntN(streamId, g_farmlandManager.numberOfBits)
self:run(connection)
end

run

Description

Run action on receiving side

Definition

run(Connection connection)

Arguments

Connectionconnectionconnection

Code

function ResetYieldMapEvent:run(connection)
if not connection:getIsServer() then
if g_precisionFarming ~ = nil then
if g_precisionFarming.yieldMap ~ = nil then
g_precisionFarming.yieldMap:resetFarmlandYieldArea( self.farmlandId)
g_precisionFarming:updatePrecisionFarmingOverlays()
end
end
end
end

writeStream

Description

Called on server side on join

Definition

writeStream(integer streamId, Connection connection)

Arguments

integerstreamIdstreamId
Connectionconnectionconnection

Code

function ResetYieldMapEvent:writeStream(streamId, connection)
streamWriteUIntN(streamId, self.farmlandId, g_farmlandManager.numberOfBits)
end