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JumpEvent

JumpEvent

Description

Event for horse jumping

Parent

Event

Functions

emptyNew

Description

Create instance of Event class

Definition

emptyNew()

Return Values

anyselfinstance of class event

Code

function JumpEvent.emptyNew()
local self = Event.new( JumpEvent _mt)
return self
end

new

Description

Create new instance of event

Definition

new(table object, boolean isPlaying)

Arguments

tableobjectobject
booleanisPlayinghonk is playing

Code

function JumpEvent.new(object)
local self = JumpEvent.emptyNew()
self.object = object
return self
end

readStream

Description

Called on client side on join

Definition

readStream(integer streamId, Connection connection)

Arguments

integerstreamIdstreamId
Connectionconnectionconnection

Code

function JumpEvent:readStream(streamId, connection)
if not connection:getIsServer() then
self.object = NetworkUtil.readNodeObject(streamId)
self:run(connection)
end
end

run

Description

Run action on receiving side

Definition

run(Connection connection)

Arguments

Connectionconnectionconnection

Code

function JumpEvent:run(connection)
if self.object ~ = nil and self.object:getIsSynchronized() then
self.object:jump( true )
end
end

writeStream

Description

Called on server side on join

Definition

writeStream(integer streamId, Connection connection)

Arguments

integerstreamIdstreamId
Connectionconnectionconnection

Code

function JumpEvent:writeStream(streamId, connection)
if connection:getIsServer() then
NetworkUtil.writeNodeObject(streamId, self.object)
end
end