BaleWrapperStateEvent
BaleWrapperStateEvent
Description
Event for bale wrapper state
Parent
Functions
emptyNew
Description
Create instance of Event class
Definition
emptyNew()
Return Values
| any | self | instance of class event |
|---|
Code
function BaleWrapperStateEvent.emptyNew()
local self = Event.new( BaleWrapperStateEvent _mt)
return self
end
new
Description
Create new instance of event
Definition
new(table object, integer stateId, integer? nearestBaleServerId)
Arguments
| table | object | object |
|---|---|---|
| integer | stateId | state id |
| integer? | nearestBaleServerId | server id of nearest bale, required for state BaleWrapper.CHANGE_GRAB_BALE |
Return Values
| integer? | self |
|---|
Code
function BaleWrapperStateEvent.new(object, stateId, nearestBaleServerId)
local self = BaleWrapperStateEvent.emptyNew()
self.object = object
self.stateId = stateId
assert(nearestBaleServerId ~ = nil or self.stateId ~ = BaleWrapper.CHANGE_GRAB_BALE)
self.nearestBaleServerId = nearestBaleServerId
return self
end
readStream
Description
Called on client side on join
Definition
readStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function BaleWrapperStateEvent:readStream(streamId, connection)
self.object = NetworkUtil.readNodeObject(streamId)
self.stateId = streamReadInt8(streamId)
if self.stateId = = BaleWrapper.CHANGE_GRAB_BALE then
self.nearestBaleServerId = NetworkUtil.readNodeObjectId(streamId)
end
self:run(connection)
end
run
Description
Run action on receiving side
Definition
run(Connection connection)
Arguments
| Connection | connection | connection |
|---|
Code
function BaleWrapperStateEvent:run(connection)
if self.object ~ = nil and self.object:getIsSynchronized() then
self.object:doStateChange( self.stateId, self.nearestBaleServerId)
end
end
writeStream
Description
Called on server side on join
Definition
writeStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function BaleWrapperStateEvent:writeStream(streamId, connection)
NetworkUtil.writeNodeObject(streamId, self.object)
streamWriteInt8(streamId, self.stateId)
if self.stateId = = BaleWrapper.CHANGE_GRAB_BALE then
NetworkUtil.writeNodeObjectId(streamId, self.nearestBaleServerId)
end
end