VehicleEnterResponseEvent
VehicleEnterResponseEvent
Description
Event for enter response
Parent
Functions
emptyNew
Description
Create instance of Event class
Definition
emptyNew()
Return Values
| any | self | instance of class event |
|---|
Code
function VehicleEnterResponseEvent.emptyNew()
local self = Event.new( VehicleEnterResponseEvent _mt, NetworkNode.CHANNEL_MAIN)
return self
end
new
Description
Create new instance of event
Definition
new(table id, boolean isOwner, table playerStyle, integer farmId, integer userId)
Arguments
| table | id | id |
|---|---|---|
| boolean | isOwner | is owner |
| table | playerStyle | |
| integer | farmId | |
| integer | userId |
Return Values
| integer | self |
|---|
Code
function VehicleEnterResponseEvent.new(id, isOwner, playerStyle, farmId, userId)
local self = VehicleEnterResponseEvent.emptyNew()
self.id = id
self.isOwner = isOwner
self.playerStyle = playerStyle
self.farmId = farmId
self.userId = userId
return self
end
readStream
Description
Called on client side on join
Definition
readStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function VehicleEnterResponseEvent:readStream(streamId, connection)
--#debug Player.debugLog(nil, Player.DEBUG_DISPLAY_FLAG.NETWORK, "VehicleEnterResponseEvent:readStream")
self.id = NetworkUtil.readNodeObjectId(streamId)
self.isOwner = streamReadBool(streamId)
if self.playerStyle = = nil then
self.playerStyle = PlayerStyle.new()
end
self.playerStyle:readStream(streamId, connection)
self.farmId = streamReadUIntN(streamId, FarmManager.FARM_ID_SEND_NUM_BITS)
self.userId = User.streamReadUserId(streamId)
self:run(connection)
end
run
Description
Run action on receiving side
Definition
run(Connection connection)
Arguments
| Connection | connection | connection |
|---|
Code
function VehicleEnterResponseEvent:run(connection)
local vehicle = NetworkUtil.getObject( self.id)
if vehicle = = nil then
Logging.devWarning( "VehicleEnterResponseEvent:Vehicle '%s' not found.Skip entering" , self.id)
return
end
if not vehicle:getIsSynchronized() then
Logging.devWarning( "VehicleEnterResponseEvent:Vehicle '%s' not synchronized.Skip entering" , vehicle.configFileName)
return
end
local player = g_currentMission.playerSystem:getPlayerByUserId( self.userId)
if player = = nil then
Logging.devWarning( "VehicleEnterResponseEvent:Player '%s' not found.Skip entering" , self.userId)
return
end
player:onEnterVehicle(vehicle)
end
writeStream
Description
Called on server side on join
Definition
writeStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function VehicleEnterResponseEvent:writeStream(streamId, connection)
--#debug Player.debugLog(nil, Player.DEBUG_DISPLAY_FLAG.NETWORK, "VehicleEnterResponseEvent:writeStream")
NetworkUtil.writeNodeObjectId(streamId, self.id)
streamWriteBool(streamId, self.isOwner)
self.playerStyle:writeStream(streamId, connection)
streamWriteUIntN(streamId, self.farmId, FarmManager.FARM_ID_SEND_NUM_BITS)
User.streamWriteUserId(streamId, self.userId)
end