AnimatedVehicleStartEvent
AnimatedVehicleStartEvent
Description
Event for animation start
Parent
Functions
emptyNew
Description
Create instance of Event class
Definition
emptyNew()
Return Values
| any | self | instance of class event |
|---|
Code
function AnimatedVehicleStartEvent.emptyNew()
local self = Event.new( AnimatedVehicleStartEvent _mt)
return self
end
new
Description
Create new instance of event
Definition
new(table object, string name, float speed, float animTime)
Arguments
| table | object | object |
|---|---|---|
| string | name | name of animation |
| float | speed | speed of animation |
| float | animTime | time of animation |
Code
function AnimatedVehicleStartEvent.new(object, name, speed, animTime)
local self = AnimatedVehicleStartEvent.emptyNew()
self.name = name
self.speed = speed
self.animTime = animTime
self.object = object
return self
end
readStream
Description
Called on client side on join
Definition
readStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function AnimatedVehicleStartEvent:readStream(streamId, connection)
self.object = NetworkUtil.readNodeObject(streamId)
self.name = streamReadString(streamId)
self.speed = streamReadFloat32(streamId)
self.animTime = streamReadFloat32(streamId)
self:run(connection)
end
run
Description
Definition
run()
Arguments
| any | connection |
|---|
Code
function AnimatedVehicleStartEvent:run(connection)
if self.object ~ = nil and self.object:getIsSynchronized() then
self.object:playAnimation( self.name, self.speed, self.animTime, true )
end
if not connection:getIsServer() then
g_server:broadcastEvent( AnimatedVehicleStartEvent.new( self.object, self.name, self.speed, self.animTime), nil , connection, self.object)
end
end
writeStream
Description
Called on server side on join
Definition
writeStream(integer streamId, Connection connection)
Arguments
| integer | streamId | streamId |
|---|---|---|
| Connection | connection | connection |
Code
function AnimatedVehicleStartEvent:writeStream(streamId, connection)
NetworkUtil.writeNodeObject(streamId, self.object)
streamWriteString(streamId, self.name)
streamWriteFloat32(streamId, self.speed)
streamWriteFloat32(streamId, self.animTime)
end