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AIAutomaticSteeringStateEvent

AIAutomaticSteeringStateEvent

Description

Event for current automatic steering state

Parent

Event

Functions

emptyNew

Description

Create instance of Event class

Definition

emptyNew()

Return Values

anyselfinstance of class event

Code

function AIAutomaticSteeringStateEvent.emptyNew()
local self = Event.new( AIAutomaticSteeringStateEvent _mt)
return self
end

new

Description

Create new instance of event

Definition

new(table vehicle, integer currentAngle, , )

Arguments

tablevehiclevehicle
integercurrentAnglecurrent angle
anysegmentIndex
anysegmentIsLeft

Code

function AIAutomaticSteeringStateEvent.new(vehicle, state, segmentIndex, segmentIsLeft)
local self = AIAutomaticSteeringStateEvent.emptyNew()
self.vehicle = vehicle
self.state = state
self.segmentIndex = segmentIndex
self.segmentIsLeft = segmentIsLeft

return self
end

readStream

Description

Called on client side on join

Definition

readStream(integer streamId, Connection connection)

Arguments

integerstreamIdstreamId
Connectionconnectionconnection

Code

function AIAutomaticSteeringStateEvent:readStream(streamId, connection)
self.vehicle = NetworkUtil.readNodeObject(streamId)
self.state = streamReadBool(streamId)

if streamReadBool(streamId) then
self.segmentIndex = streamReadUInt16(streamId)
self.segmentIsLeft = streamReadBool(streamId)
end

self:run(connection)
end

run

Description

Run action on receiving side

Definition

run(Connection connection)

Arguments

Connectionconnectionconnection

Code

function AIAutomaticSteeringStateEvent:run(connection)
if self.vehicle ~ = nil and self.vehicle:getIsSynchronized() then
self.segmentIndex, self.segmentIsLeft = self.vehicle:setAIAutomaticSteeringEnabled( self.state, self.segmentIndex, self.segmentIsLeft, true )
end

if not connection:getIsServer() then
g_server:broadcastEvent( AIAutomaticSteeringStateEvent.new( self.vehicle, self.state, self.segmentIndex, self.segmentIsLeft), nil , nil , self.vehicle)
end
end

sendEvent

Description

Broadcast event from server to all clients, if called on client call function on server and broadcast it to all clients

Definition

sendEvent(table vehicle, integer aiMode, boolean noEventSend, , )

Arguments

tablevehiclevehicle
integeraiModeaiMode
booleannoEventSendno event send
anysegmentIsLeft
anynoEventSend

Code

function AIAutomaticSteeringStateEvent.sendEvent(vehicle, state, segmentIndex, segmentIsLeft, noEventSend)
if noEventSend = = nil or noEventSend = = false then
if g_server ~ = nil then
g_server:broadcastEvent( AIAutomaticSteeringStateEvent.new(vehicle, state, segmentIndex, segmentIsLeft), nil , nil , vehicle)
else
g_client:getServerConnection():sendEvent( AIAutomaticSteeringStateEvent.new(vehicle, state, segmentIndex, segmentIsLeft))
end
end
end

writeStream

Description

Called on server side on join

Definition

writeStream(integer streamId, Connection connection)

Arguments

integerstreamIdstreamId
Connectionconnectionconnection

Code

function AIAutomaticSteeringStateEvent:writeStream(streamId, connection)
NetworkUtil.writeNodeObject(streamId, self.vehicle)
streamWriteBool(streamId, self.state)

if streamWriteBool(streamId, self.segmentIndex ~ = nil and self.segmentIndex > 0 ) then
streamWriteUInt16(streamId, self.segmentIndex)
streamWriteBool(streamId, Utils.getNoNil( self.segmentIsLeft, false ))
end
end