raycastClosestAsyncVector
raycastClosestAsyncVector
Description
Raycast closest rigid body object asynchronously If the callback function returns true any possible following callbacks will be omitted
Definition
raycastClosestAsyncVector(vector origin, vector direction, float maxDistance, string callbackFunctionName, object? callbackTargetObject, integer? collisionMask)
Arguments
| vector | origin | |
|---|---|---|
| vector | direction | |
| float | maxDistance | |
| string | callbackFunctionName | raycastClosestAsync(actorId, x,y,z, distance, nx,ny,nz, subShapeIndex, shapeId, isLast) -> boolean continueReporting |
| object? | callbackTargetObject | [optional] |
| integer? | collisionMask | collisionMask [optional, default=ALL_BITS] |