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raycastClosestAsyncVector

raycastClosestAsyncVector

Description

Raycast closest rigid body object asynchronously If the callback function returns true any possible following callbacks will be omitted

Definition

raycastClosestAsyncVector(vector origin, vector direction, float maxDistance, string callbackFunctionName, object? callbackTargetObject, integer? collisionMask)

Arguments

vectororigin
vectordirection
floatmaxDistance
stringcallbackFunctionNameraycastClosestAsync(actorId, x,y,z, distance, nx,ny,nz, subShapeIndex, shapeId, isLast) -> boolean continueReporting
object?callbackTargetObject[optional]
integer?collisionMaskcollisionMask [optional, default=ALL_BITS]