raycastClosestAsync
raycastClosestAsync
Description
Raycast closest rigid body object asynchronously If the callback function returns true any possible following callbacks will be omitted
Definition
raycastClosestAsync(float x, float y, float z, float nx, float ny, float nz, float maxDistance, string callbackFunctionName, object? callbackTargetObject, integer? collisionMask)
Arguments
| float | x | x |
|---|---|---|
| float | y | y |
| float | z | z |
| float | nx | nx |
| float | ny | ny |
| float | nz | nz |
| float | maxDistance | maxDistance |
| string | callbackFunctionName | raycastClosestAsync(actorId, x,y,z, distance, nx,ny,nz, subShapeIndex, shapeId, isLast) -> boolean continueReporting |
| object? | callbackTargetObject | targetObject [optional] |
| integer? | collisionMask | collisionMask [optional, default=ALL_BITS] |