Skip to main content
Skip to main content

raycastClosestAsync

raycastClosestAsync

Description

Raycast closest rigid body object asynchronously If the callback function returns true any possible following callbacks will be omitted

Definition

raycastClosestAsync(float x, float y, float z, float nx, float ny, float nz, float maxDistance, string callbackFunctionName, object? callbackTargetObject, integer? collisionMask)

Arguments

floatxx
floatyy
floatzz
floatnxnx
floatnyny
floatnznz
floatmaxDistancemaxDistance
stringcallbackFunctionNameraycastClosestAsync(actorId, x,y,z, distance, nx,ny,nz, subShapeIndex, shapeId, isLast) -> boolean continueReporting
object?callbackTargetObjecttargetObject [optional]
integer?collisionMaskcollisionMask [optional, default=ALL_BITS]