overlapConvexPolyhedronAsync
overlapConvexPolyhedronAsync
Description
Overlap rigid body objects with a convex polyhedron shape asynchronously Convexity is not validated If the callback function returns true any possible following callbacks will be omitted Note that a "dynamic" object is considered to be any object which is not static or kinematic Note that supplying false values to all of includeDynamics, includeKinematics and includeStatics will set them all to true
Definition
overlapConvexPolyhedronAsync(floatArray shapeVertexPositions, string callbackFunctionName, object? callbackTargetObject, integer? collisionMask, boolean? includeDynamics, boolean? includeKinematics, boolean? includeStatics, boolean? exactTest)
Arguments
| floatArray | shapeVertexPositions | convex polyhedron shape to use for overlap. List of points in the format {x0,y0,z0,...,xn,yn,zn} |
|---|---|---|
| string | callbackFunctionName | overlapConvexAsyncCallback(nodeId, subShapeIndex, isLast) -> boolean continueReporting |
| object? | callbackTargetObject | targetObject [optional] |
| integer? | collisionMask | collisionMask [optional, default=ALL_BITS] |
| boolean? | includeDynamics | includeDynamics [optional, default=true] |
| boolean? | includeKinematics | includeKinematics [optional, default=true] |
| boolean? | includeStatics | includeStatics [optional, default=true] |
| boolean? | exactTest | exactTest [optional, default=false] (Non-exact is not implemented yet and it will always use exact test) |