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raycastAllAsync

raycastAllAsync

Description

Raycast rigid body objects asynchronously If the callback function returns true any possible following callbacks will be omitted

Definition

raycastAllAsync(float x, float y, float z, float nx, float ny, float nz, float maxDistance, string callbackFunctionName, object? callbackTargetObject, integer? collisionMask)

Arguments

floatxx
floatyy
floatzz
floatnxnx
floatnyny
floatnznz
floatmaxDistancemaxDistance
stringcallbackFunctionNameraycastAllAsyncCallback (actorId, x, y, z, distance, nx, ny, nz, subShapeIndex, shapeId, isLast) -> boolean continueReporting
object?callbackTargetObjecttargetObject [optional]
integer?collisionMaskcollisionMask [optional]