addForce
addForce
Description
Add force to object (only for dynamic physics objects)
Definition
addForce(entityId transformId, float forceX, float forceY, float forceZ, float positionX, float positionY, float positionZ, boolean isPositionLocal)
Arguments
| entityId | transformId | transformId |
|---|---|---|
| float | forceX | forceX |
| float | forceY | forceY |
| float | forceZ | forceZ |
| float | positionX | positionX |
| float | positionY | positionY |
| float | positionZ | positionZ |
| boolean | isPositionLocal | isPositionLocal |