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raycastAllAsyncVector

raycastAllAsyncVector

Description

Raycast rigid body objects asynchronously If the callback function returns true any possible following callbacks will be omitted

Definition

raycastAllAsyncVector(vector origin, vector direction, float maxDistance, string callbackFunctionName, object? callbackTargetObject, integer? collisionMask)

Arguments

vectororigin
vectordirection
floatmaxDistance
stringcallbackFunctionNameraycastAllAsyncCallback (actorId, x, y, z, distance, nx, ny, nz, subShapeIndex, shapeId, isLast) -> boolean continueReporting
object?callbackTargetObject[optional]
integer?collisionMask[optional]