addImpulse
addImpulse
Description
Add impulse to object (only for dynamic physics objects)
Definition
addImpulse(entityId transformId, float impulseX, float impulseY, float impulseZ, float positionX, float positionY, float positionZ, boolean isPositionLocal)
Arguments
| entityId | transformId | transformId |
|---|---|---|
| float | impulseX | impulseX |
| float | impulseY | impulseY |
| float | impulseZ | impulseZ |
| float | positionX | positionX |
| float | positionY | positionY |
| float | positionZ | positionZ |
| boolean | isPositionLocal | isPositionLocal |