Skip to main content
Skip to main content

addImpulse

addImpulse

Description

Add impulse to object (only for dynamic physics objects)

Definition

addImpulse(entityId transformId, float impulseX, float impulseY, float impulseZ, float positionX, float positionY, float positionZ, boolean isPositionLocal)

Arguments

entityIdtransformIdtransformId
floatimpulseXimpulseX
floatimpulseYimpulseY
floatimpulseZimpulseZ
floatpositionXpositionX
floatpositionYpositionY
floatpositionZpositionZ
booleanisPositionLocalisPositionLocal