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drawDebugPointVector

drawDebugPointVector

Description

Render a point. Only use for debug rendering

Definition

drawDebugPointVector(vector point, float r, float g, float b, float a, boolean? solid)

Arguments

vectorpoint
floatr
floatg
floatb
floata
boolean?solid[optional] true: depth is checked and point can be hidden behind other meshes; false: always rendered on top (default=true)