drawDebugPointVector
drawDebugPointVector
Description
Render a point. Only use for debug rendering
Definition
drawDebugPointVector(vector point, float r, float g, float b, float a, boolean? solid)
Arguments
| vector | point | |
|---|---|---|
| float | r | |
| float | g | |
| float | b | |
| float | a | |
| boolean? | solid | [optional] true: depth is checked and point can be hidden behind other meshes; false: always rendered on top (default=true) |