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drawDebugLineVector

drawDebugLineVector

Description

Render a line. Only use for debug rendering

Definition

drawDebugLineVector(vector p0, float r0, float g0, float b0, vector p1, float r1, float g1, float b1, boolean? solid)

Arguments

vectorp0
floatr0
floatg0
floatb0
vectorp1
floatr1
floatg1
floatb1
boolean?solid[optional] true: depth is checked and point can be hidden behind other meshes; false: always rendered on top (default=true)