drawDebugLineVector
drawDebugLineVector
Description
Render a line. Only use for debug rendering
Definition
drawDebugLineVector(vector p0, float r0, float g0, float b0, vector p1, float r1, float g1, float b1, boolean? solid)
Arguments
| vector | p0 | |
|---|---|---|
| float | r0 | |
| float | g0 | |
| float | b0 | |
| vector | p1 | |
| float | r1 | |
| float | g1 | |
| float | b1 | |
| boolean? | solid | [optional] true: depth is checked and point can be hidden behind other meshes; false: always rendered on top (default=true) |