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drawDebugPoint

drawDebugPoint

Description

Render a point. Only use for debug rendering

Definition

drawDebugPoint(float x, float y, float z, float r, float g, float b, float a, boolean? solid)

Arguments

floatxx
floatyy
floatzz
floatrr
floatgg
floatbb
floataa
boolean?solid[optional] true: depth is checked and point can be hidden behind other meshes; false: always rendered on top (default=true)