drawDebugPoint
drawDebugPoint
Description
Render a point. Only use for debug rendering
Definition
drawDebugPoint(float x, float y, float z, float r, float g, float b, float a, boolean? solid)
Arguments
| float | x | x |
|---|---|---|
| float | y | y |
| float | z | z |
| float | r | r |
| float | g | g |
| float | b | b |
| float | a | a |
| boolean? | solid | [optional] true: depth is checked and point can be hidden behind other meshes; false: always rendered on top (default=true) |