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drawDebugLine

drawDebugLine

Description

Render a line. Only use for debug rendering

Definition

drawDebugLine(float x0, float y0, float z0, float r0, float g0, float b0, float x1, float y1, float z1, float r1, float g1, float b1, boolean? solid)

Arguments

floatx0x0
floaty0y0
floatz0z0
floatr0r0
floatg0g0
floatb0b0
floatx1x1
floaty1y1
floatz1z1
floatr1r1
floatg1g1
floatb1b1
boolean?solid[optional] true: depth is checked and point can be hidden behind other meshes; false: always rendered on top (default=true)