drawDebugLine
drawDebugLine
Description
Render a line. Only use for debug rendering
Definition
drawDebugLine(float x0, float y0, float z0, float r0, float g0, float b0, float x1, float y1, float z1, float r1, float g1, float b1, boolean? solid)
Arguments
| float | x0 | x0 |
|---|---|---|
| float | y0 | y0 |
| float | z0 | z0 |
| float | r0 | r0 |
| float | g0 | g0 |
| float | b0 | b0 |
| float | x1 | x1 |
| float | y1 | y1 |
| float | z1 | z1 |
| float | r1 | r1 |
| float | g1 | g1 |
| float | b1 | b1 |
| boolean? | solid | [optional] true: depth is checked and point can be hidden behind other meshes; false: always rendered on top (default=true) |