drawDebugArrow
drawDebugArrow
Description
Render an arrow. Only use for debug rendering
Definition
drawDebugArrow(float x, float y, float z, float dirX, float dirY, float dirZ, float tangX, float tangY, float tangZ, float r, float g, float b, boolean? solid)
Arguments
| float | x | x |
|---|---|---|
| float | y | y |
| float | z | z |
| float | dirX | dirX |
| float | dirY | dirY |
| float | dirZ | dirZ |
| float | tangX | tangX |
| float | tangY | tangY |
| float | tangZ | tangZ |
| float | r | r |
| float | g | g |
| float | b | b |
| boolean? | solid | [optional] true: depth is checked and point can be hidden behind other meshes; false: always rendered on top (default=true) |