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drawDebugArrow

drawDebugArrow

Description

Render an arrow. Only use for debug rendering

Definition

drawDebugArrow(float x, float y, float z, float dirX, float dirY, float dirZ, float tangX, float tangY, float tangZ, float r, float g, float b, boolean? solid)

Arguments

floatxx
floatyy
floatzz
floatdirXdirX
floatdirYdirY
floatdirZdirZ
floattangXtangX
floattangYtangY
floattangZtangZ
floatrr
floatgg
floatbb
boolean?solid[optional] true: depth is checked and point can be hidden behind other meshes; false: always rendered on top (default=true)