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getLightShadowExtrusionDistance

getLightShadowExtrusionDistance

Description

Get shadow extrusion distance for light source. This is how far behind the user camera (from the perspective of the light source) shadows are still rendered so they can cast shadows into the camera region.

Definition

getLightShadowExtrusionDistance(entityId lightId)

Arguments

entityIdlightId

Return Values

floatextrusiondistance