getLightShadowExtrusionDistance
getLightShadowExtrusionDistance
Description
Get shadow extrusion distance for light source. This is how far behind the user camera (from the perspective of the light source) shadows are still rendered so they can cast shadows into the camera region.
Definition
getLightShadowExtrusionDistance(entityId lightId)
Arguments
| entityId | lightId |
|---|
Return Values
| float | extrusion | distance |
|---|