YarderTowerHUDExtension
YarderTowerHUDExtension
Description
Custom HUD drawing extension to display the current state of the yarder (player position, carriage position and if it's loaded)
Functions
new
Description
Create a new instance of YarderTowerHUDExtension.
Definition
new(table vehicle, )
Arguments
| table | vehicle | Vehicle which has the specialization required by a sub-class |
|---|---|---|
| any | customMt |
Code
function YarderTowerHUDExtension.new(vehicle, customMt)
local self = setmetatable( { } , customMt or YarderTowerHUDExtension _mt)
self.priority = GS_PRIO_HIGH
local r, g, b, a = unpack(HUD.COLOR.BACKGROUND)
self.backgroundTop = g_overlayManager:createOverlay( "gui.hudExtension_top" , 0 , 0 , 0 , 0 )
self.backgroundTop:setColor(r, g, b, a)
self.backgroundScale = g_overlayManager:createOverlay( "gui.hudExtension_middle" , 0 , 0 , 0 , 0 )
self.backgroundScale:setColor(r, g, b, a)
self.backgroundBottom = g_overlayManager:createOverlay( "gui.hudExtension_bottom" , 0 , 0 , 0 , 0 )
self.backgroundBottom:setColor(r, g, b, a)
self.iconCarriage = g_overlayManager:createOverlay( "gui.icon_carriage" , 0 , 0 , 0 , 0 )
self.iconPlayer = g_overlayManager:createOverlay( "gui.icon_position" , 0 , 0 , 0 , 0 )
self.iconPosition = g_overlayManager:createOverlay( "gui.icon_position" , 0 , 0 , 0 , 0 )
self.iconTree = g_overlayManager:createOverlay( "gui.icon_tree" , 0 , 0 , 0 , 0 )
self.iconYarder = g_overlayManager:createOverlay( "gui.icon_yarder" , 0 , 0 , 0 , 0 )
self.text = string.format( "%s - %s" , g_i18n:getText( "ui_yarder" ), vehicle:getName())
self.vehicle = vehicle
self:storeScaledValues()
g_messageCenter:subscribe(MessageType.SETTING_CHANGED[GameSettings.SETTING.UI_SCALE], self.storeScaledValues, self )
return self
end