BalerStationaryHUDExtension
BalerStationaryHUDExtension
Description
Displays the fill levels and bale state of the stationary baler
Functions
new
Description
Create a new instance of BalerStationaryHUDExtension.
Definition
new(table vehicle, )
Arguments
| table | vehicle | Vehicle which has the specialization required by a sub-class |
|---|---|---|
| any | customMt |
Code
function BalerStationaryHUDExtension.new(vehicle, customMt)
local self = setmetatable( { } , customMt or BalerStationaryHUDExtension _mt)
self.priority = GS_PRIO_HIGH
local r, g, b, a = unpack(HUD.COLOR.BACKGROUND)
self.backgroundTop = g_overlayManager:createOverlay( "gui.hudExtension_top" , 0 , 0 , 0 , 0 )
self.backgroundTop:setColor(r, g, b, a)
self.backgroundScale = g_overlayManager:createOverlay( "gui.hudExtension_middle" , 0 , 0 , 0 , 0 )
self.backgroundScale:setColor(r, g, b, a)
self.backgroundBottom = g_overlayManager:createOverlay( "gui.hudExtension_bottom" , 0 , 0 , 0 , 0 )
self.backgroundBottom:setColor(r, g, b, a)
self.vehicleIcon = g_overlayManager:createOverlay( "gui.icon_goeweil" , 0 , 0 , 0 , 0 )
self.baleIcon = g_overlayManager:createOverlay( "gui.icon_goeweil_bale" , 0 , 0 , 0 , 0 )
self.grassIcon = g_overlayManager:createOverlay( "gui.icon_goeweil_grass" , 0 , 0 , 0 , 0 )
self.wrappedBaleIcon = g_overlayManager:createOverlay( "gui.icon_goeweil_wrappedBale" , 0 , 0 , 0 , 0 )
self.vehicle = vehicle
self.baler = vehicle.spec_baler
self.baleWrapper = vehicle.spec_baleWrapper
self:storeScaledValues()
g_messageCenter:subscribe(MessageType.SETTING_CHANGED[GameSettings.SETTING.UI_SCALE], self.storeScaledValues, self )
return self
end