CruiseControlHUDExtension
CruiseControlHUDExtension
Functions
new
Description
Create a new instance of CruiseControlHUDExtension.
Definition
new(table vehicle, )
Arguments
| table | vehicle | Vehicle which has the specialization required by a sub-class |
|---|---|---|
| any | customMt |
Code
function CruiseControlHUDExtension.new(vehicle, customMt)
local self = setmetatable( { } , customMt or CruiseControlHUDExtension _mt)
self.priority = GS_PRIO_VERY_LOW
local r, g, b, a = unpack(HUD.COLOR.BACKGROUND)
self.background = g_overlayManager:createOverlay( "gui.shortcutBox2" , 0 , 0 , 0 , 0 )
self.background:setColor(r, g, b, a)
self.separatorHorizontal = g_overlayManager:createOverlay(g_plainColorSliceId, 0 , 0 , 0 , 0 )
self.separatorHorizontal:setColor( 1 , 1 , 1 , 0.25 )
self.changeSpeedText = utf8ToUpper(g_i18n:getText( "action_changeSpeed" ))
self.vehicle = vehicle
self.toggleElement = nil
self.changeElement = nil
self:storeScaledValues()
g_messageCenter:subscribe(MessageType.SETTING_CHANGED[GameSettings.SETTING.UI_SCALE], self.storeScaledValues, self )
return self
end