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setShaderParameterRecursive

setShaderParameterRecursive

Description

Set shader parameter recursively

Definition

setShaderParameterRecursive(entityId transformId, string parameterName, float? x, float? y, float? z, float? w, boolean? shared, integer? materialIndex)

Arguments

entityIdtransformIdtransformId
stringparameterNameparameterName
float?x[optional, default=currentValue]
float?y[optional, default=currentValue]
float?z[optional, default=currentValue]
float?w[optional, default=currentValue]
boolean?shared[optional, default=true]
integer?materialIndexmaterial index or a negative value to set to all materials [optional, default=-1]