VariableWorkWidthHUDExtension
VariableWorkWidthHUDExtension
Description
Custom HUD drawing extension for VariableWorkWidth Displays the active partial sections
Functions
new
Description
Create a new instance of VariableWorkWidthHUDExtension.
Definition
new(table vehicle, )
Arguments
| table | vehicle | Vehicle which has the specialization required by a sub-class |
|---|---|---|
| any | customMt |
Code
function VariableWorkWidthHUDExtension.new(vehicle, customMt)
local self = setmetatable( { } , customMt or VariableWorkWidthHUDExtension _mt)
self.priority = GS_PRIO_HIGH
local r, g, b, a = unpack(HUD.COLOR.BACKGROUND)
self.background = g_overlayManager:createOverlay( "gui.shortcutBox2" , 0 , 0 , 0 , 0 )
self.background:setColor(r, g, b, a)
self.bar = ThreePartOverlay.new()
self.bar:setLeftPart( "gui.progressbar_left" , 0 , 0 )
self.bar:setMiddlePart( "gui.progressbar_middle" , 0 , 0 )
self.bar:setRightPart( "gui.progressbar_right" , 0 , 0 )
self.separator = g_overlayManager:createOverlay(g_plainColorSliceId, 0 , 0 , 0 , 0 )
self.separator:setColor( 1 , 1 , 1 , 0.25 )
self.title = utf8ToUpper(g_i18n:getText( "info_partialWorkingWidth" ))
self.vehicle = vehicle
self.variableWorkWidth = vehicle.spec_variableWorkWidth
self.numSections = # self.variableWorkWidth.sections
self:storeScaledValues()
g_messageCenter:subscribe(MessageType.SETTING_CHANGED[GameSettings.SETTING.UI_SCALE], self.storeScaledValues, self )
return self
end