HUDSliderElement
HUDSliderElement
Description
Slider Element Slider for touch devices Creates a touch area from an overlay which is slideable
Parent
Functions
new
Description
Create a new instance of FrameElement.
Definition
new(float posX, float posY, float width, float height, table? parent, , , , , )
Arguments
| float | posX | Initial X position in screen space |
|---|---|---|
| float | posY | Initial Y position in screen space |
| float | width | Frame width in screen space |
| float | height | Frame height in screen space |
| table? | parent | [optional] Parent HUDElement which will receive this frame as its child element |
| any | transAxis | |
| any | minTrans | |
| any | centerTrans | |
| any | maxTrans | |
| any | lockTrans |
Code
function HUDSliderElement.new(overlay, backgroundOverlay, touchAreaOffsetX, touchAreaOffsetY, touchAreaPressedGain, transAxis, minTrans, centerTrans, maxTrans, lockTrans)
local self = HUDSliderElement:superClass().new(overlay, nil , HUDSliderElement _mt)
self.position = { overlay.x, overlay.y }
self.size = { overlay.width, overlay.height }
self.transAxis = transAxis
self.minTrans = minTrans
self.centerTrans = centerTrans
self.maxTrans = maxTrans
self.lockTrans = lockTrans
self.speed = 0.0002
self.backgroundOverlay = backgroundOverlay
self.overlay = overlay
self.moveToCenterPosition = false
self.moveToCenterSpeedFactor = 1
self.snapPositions = { }
self.touchAreaDown = g_touchHandler:registerTouchAreaOverlay(backgroundOverlay, touchAreaOffsetX, touchAreaOffsetY, TouchHandler.TRIGGER_DOWN, self.onSliderDown, self )
self.touchAreaAlways = g_touchHandler:registerTouchAreaOverlay(backgroundOverlay, touchAreaOffsetX, touchAreaOffsetY, TouchHandler.TRIGGER_ALWAYS, self.onSliderAlways, self )
self.touchAreaUp = g_touchHandler:registerTouchAreaOverlay(backgroundOverlay, touchAreaOffsetX, touchAreaOffsetY, TouchHandler.TRIGGER_UP, self.onSliderUp, self )
g_touchHandler:setAreaPressedSizeGain( self.touchAreaDown, touchAreaPressedGain)
g_touchHandler:setAreaPressedSizeGain( self.touchAreaAlways, touchAreaPressedGain)
g_touchHandler:setAreaPressedSizeGain( self.touchAreaUp, touchAreaPressedGain)
return self
end