AITaskLoading
AITaskLoading
Parent
Functions
- finishedLoading
- new
- onError
- onTargetReached
- reset
- setFillType
- setFillUnit
- setLoadTrigger
- setVehicle
- start
finishedLoading
Description
Definition
finishedLoading()
Code
function AITaskLoading:finishedLoading()
if self.loadVehicle ~ = nil then
self.loadVehicle:aiFinishLoading( self.fillUnitIndex, self )
end
--#debug log("finished loading")
self.isFinished = true
end
new
Description
Definition
new()
Arguments
| any | isServer |
|---|---|
| any | job |
| any | customMt |
Code
function AITaskLoading.new(isServer, job, customMt)
local self = AITask.new(isServer, job, customMt or AITaskLoading _mt)
self.vehicle = nil
self.loadTrigger = nil
self.fillType = nil
self.loadVehicle = nil
self.fillUnitIndex = nil
self.offsetZ = 0
self.maxSpeed = 5
return self
end
onError
Description
Definition
onError()
Arguments
| any | errorMessage |
|---|
Code
function AITaskLoading:onError(errorMessage)
end
onTargetReached
Description
Definition
onTargetReached()
Code
function AITaskLoading:onTargetReached()
--#debug log("start filling")
self.vehicle:unsetAITarget()
self.state = AITaskLoading.STATE_LOADING
self.loadVehicle:aiPrepareLoading( self.fillUnitIndex, self )
self.loadVehicle:aiStartLoadingFromTrigger( self.loadTrigger, self.fillUnitIndex, self.fillType, self )
end
reset
Description
Definition
reset()
Code
function AITaskLoading:reset()
self.vehicle = nil
self.loadTrigger = nil
self.loadVehicle = nil
self.fillType = nil
AITaskLoading:superClass().reset( self )
end
setFillType
Description
Definition
setFillType()
Arguments
| any | fillType |
|---|
Code
function AITaskLoading:setFillType(fillType)
self.fillType = fillType
end
setFillUnit
Description
Definition
setFillUnit()
Arguments
| any | vehicle |
|---|---|
| any | fillUnitIndex |
| any | offsetZ |
Code
function AITaskLoading:setFillUnit(vehicle, fillUnitIndex, offsetZ)
self.offsetZ = offsetZ
self.loadVehicle = vehicle
self.fillUnitIndex = fillUnitIndex
end
setLoadTrigger
Description
Definition
setLoadTrigger()
Arguments
| any | loadTrigger |
|---|
Code
function AITaskLoading:setLoadTrigger(loadTrigger)
self.loadTrigger = loadTrigger
end
setVehicle
Description
Definition
setVehicle()
Arguments
| any | vehicle |
|---|
Code
function AITaskLoading:setVehicle(vehicle)
self.vehicle = vehicle
end
start
Description
Definition
start()
Code
function AITaskLoading:start()
if self.isServer then
local x, z, xDir, zDir = self.loadTrigger:getAITargetPositionAndDirection()
x = x + xDir * - self.offsetZ
z = z + zDir * - self.offsetZ
local y = getTerrainHeightAtWorldPos(g_terrainNode, x, 0 , z)
self.vehicle:setAITarget( self , x, y, z, xDir, 0 , zDir, self.maxSpeed, true )
self.state = AITaskLoading.STATE_DRIVING
end
AITaskLoading:superClass().start( self )
end