HandToolLoadingData
HandToolLoadingData
Description
Stores all data that is required to load a HandTool
Functions
load
Description
Load handtool and calls the optional callback
Definition
load(function? callback, table? callbackTarget, table? callbackArguments)
Arguments
| function? | callback | callback to be called when handtool has been loaded |
|---|---|---|
| table? | callbackTarget | callback target |
| table? | callbackArguments | callback arguments |
Code
function HandToolLoadingData:load(callback, callbackTarget, callbackArguments)
self.callback, self.callbackTarget, self.callbackArguments = callback, callbackTarget, callbackArguments
local handToolData = self.handToolData
handToolData.handToolType, handToolData.handToolClass = g_handToolTypeManager:getObjectTypeFromXML(handToolData.xmlFilename)
self.loadingState = HandToolLoadingState.OK
if handToolData.handToolType = = nil or handToolData.handToolClass = = nil then
self.loadingState = HandToolLoadingState.ERROR
if self.callback ~ = nil then
self.callback( self.callbackTarget, nil , self.loadingState, self.callbackArguments)
self.callback = nil
self.callbackTarget = nil
self.callbackArguments = nil
end
return
end
self:loadHandTool(handToolData)
end
new
Description
Creates a new instance of HandToolLoadingData
Definition
new()
Arguments
| any | customMt |
|---|
Return Values
| any | handToolLoadingData | HandToolLoadingData instance |
|---|
Code
function HandToolLoadingData.new(customMt)
local self = setmetatable( { } , customMt or HandToolLoadingData _mt)
self.isValid = false
self.storeItem = nil
self.handToolData = nil
self.ownerFarmId = AccessHandler.EVERYONE
self.savegameData = nil
self.isSaved = true
self.canBeDropped = true
self.isRegistered = true
self.forceServer = false
self.loadingHandTool = nil
self.loadingState = nil
return self
end
setFilename
Description
Sets the store data by given xml filename
Definition
setFilename(string filename)
Arguments
| string | filename | filename |
|---|
Code
function HandToolLoadingData:setFilename(filename)
if fileExists(filename) then
self.handToolData = { xmlFilename = filename }
else
Logging.error( "Unable to find handtool config for '%s'" , filename)
printCallstack()
end
end
setIsRegistered
Description
Sets if the handtool is registered after loading
Definition
setIsRegistered(boolean isRegistered)
Arguments
| boolean | isRegistered | isRegistered |
|---|
Code
function HandToolLoadingData:setIsRegistered(isRegistered)
self.isRegistered = isRegistered
end
setOwnerFarmId
Description
Sets the owner of the handtool
Definition
setOwnerFarmId(integer ownerFarmId)
Arguments
| integer | ownerFarmId | ownerFarmId |
|---|
Code
function HandToolLoadingData:setOwnerFarmId(ownerFarmId)
self.ownerFarmId = ownerFarmId
end
setSavegameData
Description
Sets the savegame data for a handtool if it's loaded from a savegame
Definition
setSavegameData(table savegameData)
Arguments
| table | savegameData | savegameData (table with the following attributes: xmlFile, key) |
|---|
Code
function HandToolLoadingData:setSavegameData(savegameData)
self.savegameData = savegameData
end
setStoreItem
Description
Sets the store item
Definition
setStoreItem(table storeItem)
Arguments
| table | storeItem | storeItem |
|---|
Code
function HandToolLoadingData:setStoreItem(storeItem)
if storeItem ~ = nil then
self.storeItem = storeItem
self.handToolData = { xmlFilename = storeItem.xmlFilename }
else
Logging.error( "No store item defined" )
printCallstack()
end
self.isValid = storeItem ~ = nil
end