DebugElement
DebugElement
Description
base class for all Debug* classes
Functions
- addToManager
- draw
- getShouldBeDrawn
- new
- setClipDistance
- setColorRGBA
- setIsVisible
- setVisbileWhenGUIOpen
addToManager
Description
Definition
addToManager(string? groupId, float? lifetime, integer? maxCount)
Arguments
| string? | groupId | arbitrary string to group debug elements into, used for visiblity toggle and removal of multiple elements (optional) |
|---|---|---|
| float? | lifetime | lifetime of the debug object in ms before being automatically removed (optional) |
| integer? | maxCount | maximum number of debug elements for the group, oldest element will be removed if limit is reached (optional) |
Return Values
| integer? | self |
|---|
Code
function DebugElement:addToManager(groupId, lifetime, maxCount)
g_debugManager:addElement( self , groupId, lifetime, maxCount)
return self
end
draw
Description
Definition
draw()
Code
function DebugElement:draw()
end
getShouldBeDrawn
Description
dedicated function used by DebugManger to determine if draw() should be called or not
Definition
getShouldBeDrawn()
Return Values
| integer? | shouldBeDrawn |
|---|
Code
function DebugElement:getShouldBeDrawn()
if not self.isVisible then
return
end
if self.hideWhenGuiIsOpen and g_gui ~ = nil and g_gui:getIsGuiVisible() and g_gui.currentGuiName ~ = "ConstructionScreen" then
return false
end
if self.clipDistance ~ = nil then
local x, y, z = getWorldTranslation(g_cameraManager:getActiveCamera())
if MathUtil.vector3Length(x - self.x, y - self.y, z - self.z) > self.clipDistance then
return false
end
end
return true
end
new
Description
Create new instance of a DebugElement
Definition
new(table? customMt)
Arguments
| table? | customMt |
|---|
Return Values
| table? | self | instance |
|---|
Code
function DebugElement.new(customMt)
local self = setmetatable( { } , customMt or DebugElement _mt)
self.x, self.y, self.z = 0 , 0 , 0
self.color = Color.new( 1 , 1 , 1 , 1 )
self.text = nil
self.textSize = nil
self.textColor = nil
self.textClipDistance = nil
self.isVisible = true
self.clipDistance = nil
self.hideWhenGuiIsOpen = true
return self
end
setClipDistance
Description
setClipDistance
Definition
setClipDistance(float? clipDistance)
Arguments
| float? | clipDistance |
|---|
Return Values
| float? | self |
|---|
Code
function DebugElement:setClipDistance(clipDistance)
--#debug Assert.isNilOrType(clipDistance, "number")
self.clipDistance = clipDistance
return self
end
setColorRGBA
Description
Set color using r,g,b,(a)
Definition
setColorRGBA(float r, float g, float b, float? a)
Arguments
| float | r | 0 to 1 |
|---|---|---|
| float | g | 0 to 1 |
| float | b | 0 to 1 |
| float? | a | 0 to 1 |
Return Values
| float? | self |
|---|
Code
function DebugElement:setColorRGBA(r, g, b, a)
--#debug Assert.isNilOrType(r, "number")
--#debug Assert.isNilOrType(g, "number")
--#debug Assert.isNilOrType(b, "number")
--#debug Assert.isNilOrType(a, "number")
self.color = Color.new(r,g,b,a)
return self
end
setIsVisible
Description
setIsVisible
Definition
setIsVisible(boolean isVisible)
Arguments
| boolean | isVisible |
|---|
Return Values
| boolean | self |
|---|
Code
function DebugElement:setIsVisible(isVisible)
--#debug Assert.isType(isVisible, "boolean")
self.isVisible = isVisible
return self
end
setVisbileWhenGUIOpen
Description
setVisbileWhenGUIOpen
Definition
setVisbileWhenGUIOpen(boolean isVisible)
Arguments
| boolean | isVisible |
|---|
Return Values
| boolean | self |
|---|
Code
function DebugElement:setVisbileWhenGUIOpen(isVisible)
--#debug Assert.isType(isVisible, "boolean")
self.hideWhenGuiIsOpen = not isVisible
return self
end